![]() ![]() Circle the table now from the upper side of the room (if you do this the game automatically puts a chair to the monster's way to block its path) and get out.ġ3. After you've gotten a code 9827 from the closet a monster tries to attack. In the hall circle the big table from the lower side of the room and open a box that's in a closet. Now you need to go to the dining hall, which is down from the reception desk. Pick up a key from a drawer at the back of the room.ġ2. Go to the room 206 and melt some goo on the door that's preventing you from getting in. You can just continue the game without her and the timer.ġ1. B) If you choose to run your wife will get killed. If the timer runs out before you visit her room she'll die.ġ0. Annoying, but fortunately you don't need to do it too many times. When you leave the room you'll get a timer because you need to check her out every once in a while. A) If you choose to help your wife she goes into the room. If you run she'll be dead, but if you help her out you'll tell her to get into the nearest room. Go upstairs, where you finally are reunited with your wife, but a monster is trying to get her. There's a bottle of chemical in a closet. Go to the room 102, which is in the first floor, on the left side of the reception desk. After you have it a monster will try to attack you, so get out of the room as fast as possible.Ĩ. There's a key to the room 102 in a drawer at the left side of the room, so pick it up. ![]() Go to 205, which is close to your own room. ![]() It's a bit hard to find the exact spot where the game lets you do that, so walk around him and smash the examining button. The code is 5493 and you need to enter it to a safe that's in the closet at the left side of the room.Ħ. In the right side of the room there's a Morse code sheet and apparently a telephone that lets out some beeping. When waking up this time you'll be locked in your room. Save before you open the door, as your answer to her will determine some events later! On your first playthrough you can choose either of the options ("be nice" or "be aggressive") as either will get you through the game. A woman comes to knock on your door to complain about noises. A monster will attack and you are teleported back to your room.Ĥ. After you wake up leave the room and walk to the end of the corridor. Follow your wife to the room and interact with the bed to go to sleep.ģ. You get the room 207, which is the last room of the second floor. Talk to the receptionist and choose "check-in" to proceed.Ģ. The game starts when you and your wife arrive to Hotel Anatolia. This doesn't really touch the story or lore side of the game, so if you are interested in that take time to read through the game's dialogue and notes scattered throughout the building.ġ. It does not store any personal data.Here's a really simple walkthrough of how to get through the game. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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