Physical sun and sky: Natural-looking physical sun light and sky emulation. Physically correct lights: Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'. Multiple camera lens types: Fisheye, spherical, cylindrical cameras, lens distortion. VR: Stereo Spherical rendering for VR applications. Physical lens effects: Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field. Many AOV Types: Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.ĭeep and Layered EXR support: For 3d compositing and efficient management of AOVs. Out of core geometry and textures: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Global Illumination: Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI. World-leading performance: Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. Proxies: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Transformation and deformation blur: Redshift supports multi-step transformation blur and 2-step deformation blur. Redshift lights can cast volumetric lighting around them. Volumetric rendering: Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs. Hair rendering with ‘Min Pixel Width’: Thin hair can produce noisy renders. Tessellation and displacement: Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control. Per-object flexibility: Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility. Please contact us for more info.Ĭommand-line rendering: Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.īaking: Redshift allows for any type of AOV data to be baked out from individual objects. SDK: A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.Īltus Densoiser: Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images. Artists want their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions. In fact, artists can make adjustments more or less in real time. Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering.
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